Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|srcElement||Source element (e.g. cubemap face). Set this to 0 for 2D source textures.|
|dstElement||Destination element (e.g. cubemap face or texture array element).|
Converts and copies a source texture to a destination texture with a different format or dimensions.
This function provides an efficient way to convert between textures of different formats and dimensions. The destination texture format must be uncompressed and correspond to a RenderTextureFormat supported on the current device. You can use 2D and cubemap textures as the source and 2D, cubemap, 2D array and cubemap array textures as the destination.
Note that due to API limitations, this function is not supported on DX9 or Mac+OpenGL.