This version of Unity is unsupported.

RenderTextureMemoryless.Color

Description

Render texture color pixels are memoryless when RenderTexture.antiAliasing is set to 1.

Note that memoryless render textures are only supported on iOS/tvOS 10.0+ Metal and Vulkan. Render textures are read/write protected and stored in CPU or GPU memory on other platforms.

See Also: RenderTexture.memorylessMode, RenderTexture.