Version: 2019.4
LanguageEnglish
  • C#

RaycastHit2D.distance

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float distance;

Description

The distance from the ray origin to the impact point.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector2 direction;

void Update() { //Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position, direction);

//If something was hit. if (hit.collider != null) { //If the object hit is less than or equal to 6 units away from this object. if (hit.distance <= 6.0f) { Debug.Log("Enemy In Range!"); } } } }