Version: 2019.4
LanguageEnglish
  • C#

PrefabUtility.GetCorrespondingObjectFromOriginalSource

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static TObject GetCorrespondingObjectFromOriginalSource(TObject componentOrGameObject);

Parameters

componentOrGameObject The object to find the corresponding original object from.

Returns

TObject The corresponding object from the original source or null.

Description

Returns the object of origin for the given object.

For any object you pass to this function it will follow through the chain of corresponding objects until there are no more and return the last one found.

This is useful to find the Prefab Asset where the object originated from.