Version: 2019.4
LanguageEnglish
  • C#

PhysicsJobOptions2D.useConsistencySorting

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool useConsistencySorting;

Description

Should physics simulation sort multi-threaded results to maintain processing order consistency?

When executing simulation steps on multiple CPU threads, separate batches of data are produced. Processing these separate batches reduces determinism in processing order, although produces faster results. If maintaining a consistent processing order becomes important to the simulation, then set this option to true. However, this involves sorting results, which can reduce overall performance.