Version: 2019.4
LanguageEnglish
  • C#

ParticleSystem.shape

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Description

Script interface for the ShapeModule of a Particle System.

Configures the initial positions and directions of particles.

Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Mesh myMesh;

void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var sh = ps.shape; sh.enabled = true; sh.shapeType = ParticleSystemShapeType.Mesh; sh.mesh = myMesh; } }