libraryName | The path to the native encryption plugin to load, relative to the executable. |
bool True if the provided native encryption plugin was loaded successfully and is being used by the transport layer. False otherwise.
Instructs the transport layer to load the provided encryption plugin.
If the encryption plugin is loaded successfully, the transport layer will start calling into it when sending or receiving network packets. The encryption plugin needs to be a native dynamic library that implements the required encryption APIs, as detailed in the Unity Multiplayer encryption support documentation pages.