Version: 2019.4
LanguageEnglish
  • C#
Method group is Obsolete

ConnectionConfig.MinUpdateTimeout

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete The UNET transport will be removed in the future as soon a replacement is ready. public uint MinUpdateTimeout;

Description

Defines minimum time in milliseconds between sending packets. This duration may be automatically increased if required by flow control. Default value = 10.

When Send() is called, Unity Multiplayer won’t send the message immediately. Instead, once every SendTimeout milliseconds each connection is checked to see if it has something to send. While initial and minimal send timeouts can be set, these may be increased internally due to network conditions or buffer overflows.

using UnityEngine;
using UnityEngine.Networking;

public class ExampleScript : MonoBehaviour { void Start() { ConnectionConfig myConfig = new ConnectionConfig(); myConfig.AddChannel(QosType.Unreliable); myConfig.AddChannel(QosType.UnreliableFragmented); myConfig.MinUpdateTimeout = 2; //2ms } }