Version: 2019.4
LanguageEnglish
  • C#
Method group is Obsolete

ConnectionConfig.GetChannel

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete The UNET transport will be removed in the future as soon a replacement is ready.

Declaration

public Networking.QosType GetChannel(byte idx);

Parameters

idx Index in array.

Returns

QosType Channel QoS.

Description

Return the QoS set for the given channel or throw an out of range exception.

using UnityEngine;
using UnityEngine.Networking;

public class ExampleScript : MonoBehaviour { void Start() { ConnectionConfig myConfig = new ConnectionConfig(); myConfig.AddChannel(QosType.Unreliable); myConfig.AddChannel(QosType.UnreliableFragmented); myConfig.AddChannel(QosType.UnreliableSequenced); myConfig.AddChannel(QosType.Reliable); myConfig.AddChannel(QosType.ReliableFragmented); myConfig.AddChannel(QosType.ReliableSequenced); myConfig.AddChannel(QosType.StateUpdate); myConfig.AddChannel(QosType.ReliableStateUpdate); myConfig.AddChannel(QosType.AllCostDelivery);

for (int i = 0; i < myConfig.ChannelCount; ++i) { Debug.Log("Channel: " + i + " has qos: " + myConfig.Channels[i]); } } }