Version: 2019.4
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  • C#

LightmapEditorSettings.bakeResolution

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public static float bakeResolution;

Description

Specifies the resolution of the Baked lightmap in texels per world unit. Specifying higher resolutions can significantly increase the time it takes to bake the lightmap. The default value is one texel per world unit. The minimum value is 0.0001.