Version: 2019.4
LanguageEnglish
  • C#

Light.shadowCustomResolution

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public int shadowCustomResolution;

Description

The custom resolution of the shadow map.

By default, shadow map resolution is computed from its importance on screen. Setting this property to a value greater than zero will override that behavior. Please note that the shadow map resolution will still be rounded to the nearest power of two and capped by memory and hardware limits. Note that this property is supported only in the Built-in Render Pipeline. It is not supported in the High Definition Render Pipeline (HDRP) or in the Universal Render Pipeline (URP).

See Also: shadows property, shadowResolution property, Shadow Mapping.