Version: 2019.4
LanguageEnglish
  • C#

Gizmos.DrawWireMesh

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void DrawWireMesh(Mesh mesh, Vector3 position = Vector3.zero, Quaternion rotation = Quaternion.identity, Vector3 scale = Vector3.one);

Declaration

public static void DrawWireMesh(Mesh mesh, int submeshIndex, Vector3 position = Vector3.zero, Quaternion rotation = Quaternion.identity, Vector3 scale = Vector3.one);

Parameters

mesh Mesh to draw as a gizmo.
position Position (default is zero).
rotation Rotation (default is no rotation).
scale Scale (default is no scale).
submeshIndex Submesh to draw (default is -1, which draws whole mesh).

Description

Draws a wireframe mesh.

See Also: DrawMesh.