Version: 2019.4
LanguageEnglish
  • C#

GUI.ScrollViewScope Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public GUI.ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect);

Declaration

public GUI.ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal, bool alwaysShowVertical);

Declaration

public GUI.ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar);

Declaration

public GUI.ScrollViewScope(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal, bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar);

Parameters

position Rectangle on the screen to use for the ScrollView.
scrollPosition The pixel distance that the view is scrolled in the X and Y directions.
viewRect The rectangle used inside the scrollview.
alwaysShowHorizontal Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when clientRect is wider than position.
alwaysShowVertical Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when clientRect is taller than position.
horizontalScrollbar Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.
verticalScrollbar Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.

Description

Create a new ScrollViewScope and begin the corresponding ScrollView.