This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetVectorArray

Declaration

public void SetVectorArray(int nameID, Vector4[] values);

Declaration

public void SetVectorArray(string name, Vector4[] values);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
values The array of vectors to bind to the local vector array property to.

Description

Sets values for a local vector array property of this RayTracingShader.