This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetVector

Declaration

public void SetVector(string name, Vector4 val);

Declaration

public void SetVector(int nameID, Vector4 val);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
val The vector to bind the local vector property to.

Description

Sets values for a local vector property of this RayTracingShader.