This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetTexture

Declaration

public void SetTexture(string resourceName, Texture texture);

Declaration

public void SetTexture(int nameID, Texture texture);

Parameters

resourceName The name of the resource being set.
nameID The ID of the resource as given by Shader.PropertyToID.
texture The texture to bind the named local resource to.

Description

Binds a Texture to a local Texture resource of this RayTracingShader.