This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetMatrixArray

Declaration

public void SetMatrixArray(string name, Matrix4x4[] values);

Declaration

public void SetMatrixArray(int nameID, Matrix4x4[] values);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
values The matrices to bind the local matrix array property to.

Description

Sets the value for a local matrix array property of this RayTracingShader.