This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetFloats

Declaration

public void SetFloats(string name, params float[] values);

Declaration

public void SetFloats(int nameID, params float[] values);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
values The array of values to set the property to.

Description

Sets the values for a local float array property of this RayTracingShader.