Version: 2019.4
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetFloats

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetFloats(string name, params float[] values);

Declaration

public void SetFloats(int nameID, params float[] values);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
values The array of values to set the property to.

Description

Sets the values for a local float array property of this RayTracingShader.