This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetFloat

Declaration

public void SetFloat(string name, float val);

Declaration

public void SetFloat(int nameID, float val);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
val The value to set the property to.

Description

Sets the value for a local float property of this RayTracingShader.