This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetBool

Declaration

public void SetBool(string name, bool val);

Declaration

public void SetBool(int nameID, bool val);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
val The value to set the property to.

Description

Sets the value for a local boolean property of this RayTracingShader.