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Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.Dispatch

Declaration

public void Dispatch(string rayGenFunctionName, int width, int height, int depth, Camera camera);

Parameters

rayGenFunctionName The function name of this RayTracingShader's raygeneration shader.
width The number of rays cast per row of dispatch.
height The number of rays cast per height of dispatch.
depth The number of layers cast, where each layer consists of a number of rays given by width * height.
camera The camera from which the rays should be cast.

Description

Dispatches this RayTracingShader.

Call the raygeneration shader for the given camera and dimensions, and recurse as necessary up to the specified maxRecursionDepth.