Experimental: this API is experimental and might be changed or removed in the future.
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Declaration
public void OnEnable();
Description
This function is called when the object is loaded.
using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;
public class ExampleScript : AssetImporterEditor
{
public override void OnEnable()
{
base.OnEnable();
Debug.Log("editor was enabled");
}
}
OnEnable cannot be a co-routine.