Experimental: this API is experimental and might be changed or removed in the future.
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Declaration
protected void Apply();
Description
Saves any changes from the Editor's control into the asset's import settings object.
Can be overridden as required. Gets called when changes to settings are being applied.
using UnityEngine;
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;
public class ExampleScript : AssetImporterEditor
{
protected override void Apply()
{
base.Apply();
Debug.Log("The Importer has been applied.");
}
}