Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseWhen Scene Reload is disabled, Unity resets the Scene state and emulates all of the required post-processor calls when entering Play Mode, instead of reloading the whole Scene. This makes it quicker to switch to Play Mode, because there's no need to destroy, create and awaken all the Scene objects, and serialize and deserialize the Scene from disk.