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|updateMipmaps||When set to true, mipmap levels are recalculated.|
|makeNoLongerReadable||When set to true, Unity discards the copy of pixel data in CPU-addressable memory after this operation.|
true, the mipmap levels are recalculated as well, using
the base level as a source. Usually you want to use
true in all cases except when
you've modified the mip levels yourself using SetPixels.
true, Unity will free the memory used to store the CPU-addressable copy of the pixel data after uploading it to the GPU. isReadable becomes
false. By default
makeNoLongerReadable is set to
Apply is a potentially expensive operation, so you'll want to change as many pixels as possible between
See Also: SetPixel, SetPixels functions.