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CloseEnable this property to swap the order in which the physics engine processes the Rigidbodies involved in the joint. This results in different joint motion but has no impact on Rigidbodies and anchors.
Prior to Unity 3.4, this was wrongfully applied to all ConfigurableJoints with the configuredInWorldSpace/
property set. If you want to restore the behaviour of older Unity versions and you are using
configuredInWorldSpace
, enable this property.