Version: 2019.4
LanguageEnglish
  • C#

CompressionType.Lzma

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

LZMA compression results in smaller compressed Asset Bundles but they must be entirely decompressed before use.

This means that Asset Bundles compressed with this method are smaller than they would be with LZ4 or LZ4HC, but they are slower and require more memory to load individual Assets from.