Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
The density of the collider used to calculate its mass (when auto mass is enabled).
When using Rigidbody2D.useAutoMass, increasing the collider density increases its
mass - as does increasing its area - as the collider mass is calculated as a product of density and area.
Note that by default, Rigidbody2D.useAutoMass is disabled, so the mass of the collider is set directly by Rigidbody2D.mass, and this density value is ignored.
See Also: Rigidbody2D.mass, Rigidbody2D.useAutoMass.