Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
The angular limit of rotation (in degrees) around the primary axis of the character joint.
The limit is symmetric. Thus a value of eg. 30 will limit the rotation between -30 and +30 degrees. The limit is relative to the angle the two rigidbodies started the simulation out with.