Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Obsolete isMask is no longer supported.See EnableClipping for vertex clipping configuration.public bool isMask;
Description
Is the UIRenderer a mask component.
If the UI renderer is configured to be a masking component then children components will only render if they intersect the mask area created by this pass.