Version: 2019.4
LanguageEnglish
  • C#

BuoyancyEffector2D.angularDrag

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float angularDrag;

Description

A force applied to slow angular movement of any Collider2D in contact with the effector.

Angular drag provides the ability to slow Collider2D in contact with the effector. Increasing the angular drag simulates an increasingly viscous fluid making it harder for colliders to rotate within it.

It is similar to ::Rigidbody2D::angularDrag but is more complex in that drag is applied not only as a function of velocity but also takes into account the Collider2D submerged area.