An extension method for Assert.AreNotApproximatelyEqual.
using UnityEngine; using UnityEngine.Assertions; using UnityEngine.Assertions.Must;
public class AssertionExampleClass : MonoBehaviour { Rigidbody rb; void Update() { //Make sure the rigidbody never stops. //AreNotApproximatelyEqual should be used for comparing floating point variables. //Unless specified, default error tolerance will be used. rb.velocity.magnitude.MustNotBeApproximatelyEqual(0.0f); } }