Version: 2019.4
LanguageEnglish
  • C#

AnimatorStateTransition.exitTime

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float exitTime;

Description

If AnimatorStateTransition.hasExitTime is true, exitTime represents the exact time at which the transition can take effect.
This is represented in normalized time, so for example an exit time of 0.75 means that on the first frame where 75% of the animation has played, the Exit Time condition will be true. On the next frame, the condition will be false.
For looped animations, transitions with exit times smaller than 1 will be evaluated every loop, so you can use this to time your transition with the proper timing in the animation, every loop.
Transitions with exit times greater than one will be evaluated only once, so they can be used to exit at a specific time, after a fixed number of loops. For example, a transition with an exit time of 3.5 will be evaluated once, after three and a half loops.

Known limitation: You need at least one evaluation of your state before you can trigger an exitTime condition, meaning a transition with an exitTime of 0 will never be fired on the first frame.