Version: 2019.4
LanguageEnglish
  • C#

AnimationUtility.SetAdditiveReferencePose

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void SetAdditiveReferencePose(AnimationClip clip, AnimationClip referenceClip, float time);

Parameters

clip The animation clip to be used.
referenceClip The animation clip containing the reference pose.
time Time that defines the reference pose in referenceClip.

Description

Set the additive reference pose from referenceClip at time for animation clip clip.

By default any animation clip used in an additive layer use the pose at time 0 to define the reference pose. This is a big limitation as the reference pose need to be in the played clip.
This function allow you to change this behaviour and use a reference pose from any clip.