Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
AABB of this Animation animation component in local space.
By default it is computed based on animation states (i.e. attached animation clips), unless user overrides it by setting value to localBounds.