Version: 2019.3
LanguageEnglish
  • C#

InteractionSourceNode.Pointer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The pointer of the controller.

The grip and the pointer of a controller are usually angled differently. The pointer, is the part of the controller furthest away from the player, and doesn't generally directly grip with their hand. If you wanted to pick something in the Scene from a controller pose, and you render the controller programmatically, this may be the ray you would want to ray-cast with.