Version: 2019.3
LanguageEnglish
  • C#

NativeArray<T0>.Copy

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void Copy(NativeArray<T> src, NativeArray<T> dst);
public static void Copy(T[] src, NativeArray<T> dst);
public static void Copy(NativeArray<T> src, T[] dst);
public static void Copy(NativeArray<T> src, NativeArray<T> dst, int length);
public static void Copy(T[] src, NativeArray<T> dst, int length);
public static void Copy(NativeArray<T> src, T[] dst, int length);
public static void Copy(NativeArray<T> src, int srcIndex, NativeArray<T> dst, int dstIndex, int length);
public static void Copy(T[] src, int srcIndex, NativeArray<T> dst, int dstIndex, int length);
public static void Copy(NativeArray<T> src, int srcIndex, T[] dst, int dstIndex, int length);

Parameters

srcThe data to copy.
dstThe array that receives the data.
lengthA 32-bit integer that represents the number of elements to copy. The integer must be equal or greater than zero.
srcIndexA 32-bit integer that represents the index in the srcArray at which copying begins.
dstIndexA 32-bit integer that represents the index in the dstArray at which storing begins.

Description

Copies a range of elements from a source array to a destination array, starting from the source index and copying them to the destination index.