This version of Unity is unsupported.

FloatField.ApplyInputDeviceDelta

public void ApplyInputDeviceDelta(Vector3 delta, UIElements.DeltaSpeed speed, float startValue);

Parameters

deltaA vector used to compute the value change.
speedA multiplier for the value change.
startValueThe start value.

Description

Modify the value using a 3D delta and a speed, typically coming from an input device.