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Tilemap.SetEditorPreviewTile

public void SetEditorPreviewTile(Vector3Int position, Tilemaps.TileBase tile);

Parameters

positionPosition of the editor preview Tile on the Tilemap.
tileThe editor preview Tile to be placed the cell.

Description

Sets an editor preview tile given the XYZ coordinates of a cell in the tile map.

The editor preview tile is used for previewing possible additions to the tile map.