Version: 2019.3
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TextureFormat.R16

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Description

Single channel (R) texture format, 16 bit integer.

Currently, this texture format is only useful for runtime or native code plugins as there is no support for texture importing for this format.

Note that not all graphics cards support all texture formats, use SystemInfo.SupportsTextureFormat to check.

See Also: Texture2D.format, texture assets.