Version: 2019.3
LanguageEnglish
  • C#

Texture2DArray.SetPixels32

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void SetPixels32(Color32[] colors, int arrayElement, int miplevel);

Parameters

colorsAn array of pixel colors.
arrayElementThe texture array element index.
miplevelThe mip level.

Description

Set pixel colors for the whole mip level.

This function takes a color array and changes the pixel colors of the whole mip level of the texture. Call Apply to actually upload the changed pixels to the graphics card.

This is a variant of ::SetPixels that takes low precision Color32 pixel values.

See Also: SetPixels, SetPixelData, ::GetPixels32, Texture2D.SetPixels, Graphics.CopyTexture.