Version: 2019.3
LanguageEnglish
  • C#

SpriteRenderer.flipY

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool flipY;

Description

Flips the sprite on the Y axis.

Only the rendering is affected. Use negative Transform.scale, if you want to affect all the other components (for example colliders).