Version: 2019.3
LanguageEnglish
  • C#

EditorSceneManager.CalculateAvailableSceneCullingMask

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static ulong CalculateAvailableSceneCullingMask();

Returns

ulong The lowest unused bit of the union of all culling masks.

Description

Go through all Scenes and find the smallest unused bit in the unition of all Scene culling masks.