Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Height scale factor to control dynamic resolution.
This is a scale factor between epsilon and 1.0 that is applied to the height of all render textures that you have marked as DynamicallyScalable.