This version of Unity is unsupported.

CommandBuffer.SetRayTracingShaderPass

public void SetRayTracingShaderPass(Experimental.Rendering.RayTracingShader rayTracingShader, string passName);

Parameters

RayTracingShaderThe RayTracingShader to use.
passNameName of the pass to be used.

Description

Adds a command to set the pass for the RayTracingShader to be used.