Version: 2019.3
LanguageEnglish
  • C#

BuiltinRenderTextureType.CurrentActive

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Currently active render target.

During command buffer execution, this identifies the render target that is active "right now". During command buffer execution, the active render target might be changed by CommandBuffer.SetRenderTarget or CommandBuffer.Blit commands.

See Also: CommandBuffer.