This version of Unity is unsupported.

Physics.BoxCastNonAlloc

public static int BoxCastNonAlloc(Vector3 center, Vector3 halfExtents, Vector3 direction, RaycastHit[] results, Quaternion orientation = Quaternion.identity, float maxDistance = Mathf.Infinity, int layerMask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

Parameters

centerCenter of the box.
halfExtentsHalf the size of the box in each dimension.
directionThe direction in which to cast the box.
resultsThe buffer to store the results in.
orientationRotation of the box.
maxDistanceThe max length of the cast.
layermaskA Layer mask that is used to selectively ignore colliders when casting a capsule.
queryTriggerInteractionSpecifies whether this query should hit Triggers.

Returns

int The amount of hits stored to the results buffer.

Description

Cast the box along the direction, and store hits in the provided buffer.