Version: 2019.3
LanguageEnglish
  • C#

ParticleSystem.Particle.startSize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float startSize;

Description

The initial size of the particle. The current size of the particle is calculated procedurally based on this value and the active size modules.

This is particle's size in meters in world space.