Version: 2019.3
LanguageEnglish
  • C#

OcclusionArea.center

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Vector3 center;

Description

Center of the occlusion area relative to the transform.

using UnityEngine;

[RequireComponent(typeof(OcclusionArea))] public class Example : MonoBehaviour { // Sets the center of the occlusion area to the center of the transform void Start() { transform.GetComponent<OcclusionArea>().center = Vector3.zero; } }