Version: 2019.3
LanguageEnglish
  • C#

MeshRenderer.additionalVertexStreams

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Mesh additionalVertexStreams;

Description

Vertex attributes in this mesh will override or add attributes of the primary mesh in the MeshRenderer.

This is used for the UVs for realtime lightmaps, but could also be used for vertex painting tools, etc.



For example, if the primary mesh doesn't contain the Mesh.colors channel, the colors from additionalVertexStreams are used. If the primary mesh contains the colors channel and the additionalVertexStreams mesh also has colors, then colors from additionalVertexStreams are used.